GikoRPGthievingmodule

ideas

equipment:
green napsack - allows user to hold excess coins and steal from users standing still for a minute at default, if the user moves, the theft is cancelled, if the theft is cancelled, the thief takes backlash damage to prevent spam attempts
obtained - killing a specific mob/npc or buying from the fence's store
upgrades - decrease thieving time
swindler's scarf - provides temporary anonymity when toggled, rare item from a specific gameplay loop


thieving techniques:
direct theft - can steal from different NPCs based on level, percentage chance, failure results in backlash and coin loss more than you would have gained or being kicked out of a map for a period if too many failures in a row, npcs may not want to engage in dialogue with you for a period but you may still be able to attempt to pickpocket
lockpicking:
can access specific maps based on thieving requirements such as a thieves den or shortcuts inside specific maps

maps:
anonymous bar - the air is hazy so it is hard to discern peoples names, there is a case of sake behind the counter that can be lockpicked, a giko bartender will periodically walk in and out of the area so you must be fast and not be disrupted by another player

fence's store - a pawn shop where a giko can purchase thieving and hacking equipment, the npc buys stolen equipment or data that are new at a low price and acts as a market of sorts

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