Figuring out how to craft beautiful new GikoPoi maps
After already creating a map background and objects, this map tool lets you align the in-game map to the image background, and also adjust positions of foreground objects. As a bonus you can adjust scales (untested) and also change tiles to seated, block, or door tiles.
Consult the Rooms file and play with the rooms images to get a feeling for how this all works before you make your own maps.
Ctrl-Shift-8 makes the map grid visible in game and you can see the function of various tiles:
originCoordinates: bottom-left corner of 0,0 squareoffset indicates where the top-left of an object is placed, relative to backgroundx,y is used to determine whether someone is standing "in front of" or "behind" an objectOur preferred map-making tool is Affinity Designer 2, with "grid type" set to 2:1 isometric and 45px spacing.