GipfProject, #3
- GIPF is a game of pushing.
- TZAAR is a game of capture and stacking.
- ZÈRTZ is a game of sacrifice.
- DVONN is a game of towers.
- YINSH is a game of flipping.
- PÜNCT is a game of connection.
- LYNGK is a game of synthesis.
- GIPF parts: 4 width hex board, 37 spots, 18 white checkers, 18 black checkers
- Tzaar parts: 5 width hex board, 60 spots, 30 white checkers, 30 black checkers
- Zertz parts: 4 width hex board, 37 rings, 6 white marbles, 8 gray marbles, 10 black marbles
- 37 ring (4 width) is believed solvable; 61 ring (5 width) is not
- Dvonn parts: 49 point board, 23 white checkers, 23 black checkers, 3 red checkers
- Yinsh parts: 6 width hex board, 85 spots, 5 white rings, 5 black rings, 51 black/white checkers
A 6 width hex board, pattern like this, should be appropriate for all games; flippable checkers recycled from a Reversi set (64 black white) should be suitable for games depending on checkers ; 37-49 washers and a handful of marbles or beads should be suitable for Zertz; actually purchasing Punct and Lyngk is probably the most realistic way to play those.
Encouraged netplay app: https://boardspace.net
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